Physics for Game Programmers

Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior...

Fuld beskrivelse

Saved in:
Bibliografiske detaljer
Hovedforfatter: Palmer, Grant. (Author)
Institution som forfatter: SpringerLink (Online service)
Format: eBog
Sprog:English
Udgivet: Berkeley, CA : Apress, 2005.
Fag:
Online adgang:http://dx.doi.org/10.1007/978-1-4302-0021-5
Tags: Tilføj Tag
Ingen Tags, Vær først til at tagge denne postø!
Indholdsfortegnelse:
  • Adding Realism to Your Games
  • Some Basic Concepts
  • Basic Newtonian Mechanics
  • Basic Kinematics
  • Projectiles
  • Collisions
  • Sports Simulations
  • Cars and Motorcycles
  • Boats and Things That Float
  • Airplanes
  • Rockets and Missiles
  • The Physics of Solids
  • Explosions
  • Lasers
  • Probabilistic and Monte Carlo Simulations.