Physics for Game Programmers

Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior...

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Détails bibliographiques
Auteur principal: Palmer, Grant. (Auteur)
Collectivité auteur: SpringerLink (Online service)
Format: eBook
Langue:English
Publié: Berkeley, CA : Apress, 2005.
Sujets:
Accès en ligne:http://dx.doi.org/10.1007/978-1-4302-0021-5
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Table des matières:
  • Adding Realism to Your Games
  • Some Basic Concepts
  • Basic Newtonian Mechanics
  • Basic Kinematics
  • Projectiles
  • Collisions
  • Sports Simulations
  • Cars and Motorcycles
  • Boats and Things That Float
  • Airplanes
  • Rockets and Missiles
  • The Physics of Solids
  • Explosions
  • Lasers
  • Probabilistic and Monte Carlo Simulations.