Physics for Game Programmers
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior...
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Príomhúdar: | |
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Údar Corparáideach: | |
Formáid: | ríomhLeabhar |
Teanga: | English |
Foilsithe: |
Berkeley, CA :
Apress,
2005.
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Ábhair: | |
Rochtain Ar Líne: | http://dx.doi.org/10.1007/978-1-4302-0021-5 |
Clibeanna: |
Cuir Clib Leis
Gan Chlibeanna, Bí ar an gcéad duine leis an taifead seo a chlibeáil!
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Clár Ábhair:
- Adding Realism to Your Games
- Some Basic Concepts
- Basic Newtonian Mechanics
- Basic Kinematics
- Projectiles
- Collisions
- Sports Simulations
- Cars and Motorcycles
- Boats and Things That Float
- Airplanes
- Rockets and Missiles
- The Physics of Solids
- Explosions
- Lasers
- Probabilistic and Monte Carlo Simulations.