Physics for Game Programmers
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior...
Gardado en:
Autor Principal: | |
---|---|
Autor Corporativo: | |
Formato: | eBook |
Idioma: | English |
Publicado: |
Berkeley, CA :
Apress,
2005.
|
Subjects: | |
Acceso en liña: | http://dx.doi.org/10.1007/978-1-4302-0021-5 |
Tags: |
Engadir etiqueta
Sen Etiquetas, Sexa o primeiro en etiquetar este rexistro!
|
Table of Contents:
- Adding Realism to Your Games
- Some Basic Concepts
- Basic Newtonian Mechanics
- Basic Kinematics
- Projectiles
- Collisions
- Sports Simulations
- Cars and Motorcycles
- Boats and Things That Float
- Airplanes
- Rockets and Missiles
- The Physics of Solids
- Explosions
- Lasers
- Probabilistic and Monte Carlo Simulations.